
Additional functionality: Genji dodges 1 Heroic Basic Attack every 5 seconds. Shuriken charges refund increased from 2 to 3. Hero hit quest requirements reduced from 35 to 30, and 75 to 60. Changed functionality: Jumping over Terrain with Cyber Agility increases Genji’s Move Speed by 25%, and grants Stealth, for 4 seconds. Additional functionality: Landing near enemy Heroes Slows them by 30% for 2 seconds. We're also trying to diversify how players use Demonic Invasion, so it doesn't feel like the right option is to always cast it on enemy Structures. Additional Functionality: Grunt explosion damage is doubled against Heroes.ĭeveloper Comment: Azmodan's win rate has consistently settled above our preference after the increase in Globe of Annihilation's damage scaling from 2.5% to 4% per level. Grunt explosion damage reduced from 88 to 40. Additional targets increased from 2 to 3. Damage bonus increased from 75% to 85%. We view the Lurking Arm talents as an easier talent path than The Long Pitch or Targeted Excision, so we're shifting some power to better reward Stukov mastery. Hero damage instances needed to proc cooldown reduction and Mana refund increased from 6 to 8.ĭeveloper Comment: It's not a Heroes' patch if we're not changing Stukov. Bio-Kill Switch set cooldown reduced from 8 to 7 seconds. Maximum channel duration reduced from 4 to 3 seconds. Cooldown reduction duration increased from 3 to 4 seconds. Bonus damage reduced from 125% to 100%. Quest completion Hero hits required reduced from 20 to 15. Ranged damage reduction reduced from 40% to 35%. Spell Power per ally Hero reduced from 4 to 3.ĭeveloper Comment: We were over ambitious with several aspects of our latest Rehgar changes, and we hope reigning in the health and duration of his Earthbind Totem leaves him in a much more balanced state. Passive: Reduce Purge's cooldown by 10 seconds. No longer conditionally reduces Purge's cooldown. Reduced healing duration reduced from 3 to 2 seconds. Spell Power reduction reduced from 20% to 15%. Attack Speed Slow reduced from 40% to 30%.
Healing per second reduced from 2.5% to 2%.
Duration increased from 7 to 10 seconds.Duration reduced from 2 seconds to 1 second.Health regeneration reduced from 4.17 to 4.03.Additionally, we're interested to see if direct synergy between Deep Roots and Revitalize helps those talents turn a new leaf. Bonus Silence duration increased from 1 to 2 seconds.ĭeveloper Comment: We'd like Malfurion to be a more reliable pick, so we're increasing the power of all his level 16 talents.Additional functionality: Increase Moonfire heals by 20%.Bonus Regrowth duration increased from 3 to 5 seconds.Bonus Regrowth healing increased from 60% to 75%.Mana gain changed from 80 to 15% of Malfurion’s max Mana.Bonus Basic Attack damage increased from 75% to 85%.Treant Health increased from 411 to 450.Treant Movement speed increased by 60%.Splash damage increased from 30% to 35%.ĭeveloper Comment: Yrel's Heroics have a significant amount of counterplay so we're adding in more guaranteed power by buffing Divine Purpose.Cooldown reduction increased from 2 to 2.5 seconds.Additional functionality: Divine Purpose’s cooldown is reset when Yrel casts a Heroic ability.Cooldown reduced from 30 to 20 seconds.ĭeveloper Comment: We want Malthael to be a more formidable threat overall, and especially when against high health opponents.Cooldown reduced from 25 to 20 seconds.Damage per second increased from 1.75% to 2% maximum Health.Health regeneration increased from 4.69 to 4.75.ĭeveloper Comment: E.T.C.'s talents are competing with each other nicely, so we’re just raising the volume.Damage per second increased from 30 to 33.ĭeveloper Comment: Diablo is weakened longer than we would like after resurrecting with Black Soulstone, and we want him back wreaking havoc sooner.Armor reduction increased from 15 to 20.Additional functionality: Upon reaching Level 10, Souls consumed when resurrecting is decreased from 100 to 75.Heroes of the Storm has just been updated with Hero balance changes! Read on for details.